SOLUTION

Voice rooms & game social

High-volume rooms, mic PK, gifting and team chat — the social layer, self-hosted

The challenge

Define what is genuinely difficult in this scenario before choosing the messaging foundation.

Voice rooms and game social need high-volume rooms, gifting, mic/PK and guild chat at once — while the battle netcode stays in your game engine and you shouldn't rebuild the social + signaling layer yourself.

How IMCore solves it

Capabilities assembled around the business outcome, not a pile of isolated features.

01

High-volume live rooms / voice rooms (in-room fan-out is O(online members))

02

RTC signaling: 1-on-1 / multi-party / PK battle (signaling only — media & game state stay in your engine)

03

Gift messages and effects

04

Presence, lobby and matchmaking chat

05

In-game IM: squad groups / guild channels / cross-server

06

Content moderation / sensitive-word filtering